Where Gaming Meets Intelligence Design
We're teaching a different approach to game development. One where you understand how adaptive systems think, respond, and create experiences players won't forget. Our programs start in autumn 2025 for those ready to build differently.

How We Actually Teach This Stuff
No overnight promises. Just structured learning that respects how complex this field actually is.
Behavioral Systems
You'll learn how non-player characters can make meaningful decisions. We cover decision trees, state machines, and utility systems—the frameworks that make game worlds feel alive rather than scripted.
Adaptive Difficulty
Games need to challenge without frustrating. We teach pattern recognition systems that adjust to player skill levels. It's about reading engagement signals and responding appropriately—something most studios still struggle with.
Procedural Generation
Creating content that feels handcrafted but scales infinitely. Our students work with algorithms that generate levels, quests, and narratives. You'll understand the math behind games that never play the same way twice.
A Realistic Path Forward
Roderick Thorn joined us in February 2024 with basic programming knowledge. Here's what happened over the next fourteen months.
Foundation Work
Roderick spent his first semester rebuilding his understanding of how games actually process information. He worked through Unity fundamentals and basic algorithm design. Nothing glamorous—just necessary groundwork that most skip.
System Building
He started implementing actual behavioral systems. His first pathfinding algorithm took three weeks to work properly. By month eight, he'd built a working enemy AI that adapted to player movement patterns—crude but functional.
Independent Projects
Now he's building systems without constant guidance. His capstone involved a procedural dungeon generator with adaptive enemy placement. It works. He's interviewing at mid-sized studios in Seattle and getting callbacks. Not miraculous—just steady progress.



What You'll Actually Be Doing
Our eighteen-month program runs from September 2025 through February 2027. Classes meet three evenings weekly, plus weekend lab time. You'll need about 20 hours per week—more during project phases.
Hands-On Development
You'll write real systems from week one. Mistakes happen—that's the point. Our instructors have shipped titles and know what breaks in production.
Small Cohorts
Maximum 18 students per session. You'll get actual feedback on your work, not generic comments. If you're struggling with a concept, we notice.
Portfolio Building
By graduation, you'll have three complete systems you built yourself. Studios want to see what you can actually do—these projects demonstrate that.