Real People Building Real Skills

Our team brings over fifteen years of combined experience in AI implementation for gaming environments. We focus on helping developers understand practical applications rather than theoretical concepts.

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Published Research Papers

Our instructors have contributed to peer-reviewed journals on neural networks in procedural generation and player behavior modeling since 2019.

840+

Program Completions

Students have finished our courses between 2022 and early 2025, with many continuing in game development roles across various studios.

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Industry Certifications

Team members hold credentials from Unity, Unreal Engine, AWS Machine Learning, and TensorFlow Developer programs.

Multiple Ways to Learn

Everyone absorbs information differently. We offer various formats so you can pick what fits your schedule and learning preferences.

Live Virtual Sessions

  • Interactive Q&A during each session
  • Small group sizes capped at 18 participants
  • Screen sharing for code walkthroughs
  • Recordings available for 90 days

Self-Paced Modules

  • Access materials on your own timeline
  • Progress tracking and completion badges
  • Written tutorials alongside video content
  • Monthly check-ins with mentors

Workshop Intensives

  • Two-day focused sessions on specific topics
  • Hands-on project builds from start to finish
  • Direct feedback on your implementation
  • Scheduled quarterly throughout 2025

Mentorship Program

  • One-on-one sessions every two weeks
  • Code reviews on your personal projects
  • Career guidance and portfolio feedback
  • Flexible scheduling around your commitments

Customize Your Path

Most students combine two or three learning formats. You might start with self-paced modules, join live sessions for complex topics, and add mentorship when you're building your final project. The choice depends on what works for your situation and goals.

Student Progression Examples

These stories show how students have advanced after completing our programs. Results depend on individual effort, prior experience, and market conditions.

Month 1-4

Foundation Phase

Started with basic Python and machine learning concepts. Built first neural network for simple NPC behavior patterns.

Milestone: Completed introductory modules and submitted three practice projects.

Month 1-4

Foundation Phase

Started with basic Python and machine learning concepts. Built first neural network for simple NPC behavior patterns.

Milestone: Completed introductory modules and submitted three practice projects.

Month 5-8

Practical Application

Implemented reinforcement learning for game balancing. Attended workshop on procedural content generation using GANs.

Achievement: Published working demo on GitHub that received positive feedback from peers.

Month 5-8

Practical Application

Implemented reinforcement learning for game balancing. Attended workshop on procedural content generation using GANs.

Achievement: Published working demo on GitHub that received positive feedback from peers.

Month 9-12

Portfolio Development

Created comprehensive project showcasing AI-driven enemy adaptation system. Received mentorship on code optimization.

Result: Used portfolio in job applications and received interview requests from indie studios.

Month 9-12

Portfolio Development

Created comprehensive project showcasing AI-driven enemy adaptation system. Received mentorship on code optimization.

Result: Used portfolio in job applications and received interview requests from indie studios.

Beyond Year One

Continued Growth

Joined local game dev community. Started contributing to open-source AI projects. Kept skills current through ongoing learning.

Progress: Transitioned from unrelated field into technical game development role at small studio.

Beyond Year One

Continued Growth

Joined local game dev community. Started contributing to open-source AI projects. Kept skills current through ongoing learning.

Progress: Transitioned from unrelated field into technical game development role at small studio.

Instructor profile photo

Rhiannon Calderwood

Lead Program Instructor

I've been teaching AI implementation for game systems since 2018. Before education, I worked as a gameplay programmer at two mid-sized studios. My focus is helping students understand not just the theory, but the actual constraints and trade-offs you face when shipping a game. Outside teaching, I contribute to open-source tools for AI debugging in Unity.