Build Games That People Actually Want to Play

Our programs start in September 2025 and run through early 2026. You'll work on real projects, get feedback from people who've shipped actual games, and build something worth showing off. No hype, no shortcuts—just practical skills that matter.

AI-Driven Game Design

You'll learn how machine learning models can generate content, balance gameplay, and create adaptive difficulty systems. We cover procedural generation, behavior trees, and neural networks that respond to player choices.

14 weeks • Starts September 2025

Character Behavior Systems

NPCs that feel alive instead of scripted. This program focuses on building believable AI characters using reinforcement learning and decision-making frameworks that adapt to player behavior over time.

12 weeks • Starts October 2025

Interactive Storytelling

Narrative systems powered by natural language processing and dialogue generation. You'll build branching storylines that feel organic and create characters who respond naturally to player input.

10 weeks • Starts November 2025

Real Skills, Not Theory

  • Week 1-4: Foundation Work

    Python basics, TensorFlow fundamentals, and Unity integration. You'll build your first simple AI system that actually works in a game environment.

  • Week 5-8: Getting Practical

    Behavior trees, pathfinding algorithms, and decision systems. This is where things start clicking together as you build characters that respond intelligently to situations.

  • Week 9-12: Advanced Techniques

    Neural networks for content generation, reinforcement learning for adaptive gameplay, and optimization strategies for performance. Your projects start looking professional here.

  • Week 13-14: Portfolio Project

    Build something worth showing potential employers or clients. We provide feedback, you iterate, and you end up with a completed project that demonstrates what you can do.

Students working on game development projects with AI tools

Who's Teaching These Programs

All our instructors have shipped commercial games or built AI systems that are currently in production. They know what works because they've done it themselves.

Lenora Whitfield teaching game AI concepts

Lenora Whitfield

Lead AI Engineer

Spent six years at a mid-size studio building procedural generation systems for open-world games. She's worked on three shipped titles and knows exactly where beginners get stuck.

Celestine Hartwell reviewing student code

Celestine Hartwell

Narrative Systems Developer

Built dialogue systems for indie RPGs before moving into AI-driven storytelling. She's been teaching since 2023 and has helped over 200 students complete their first interactive narrative project.

Winona Prescott demonstrating AI behavior systems

Winona Prescott

Technical Director

Started as a gameplay programmer and moved into AI when she realized most games needed smarter NPCs. She's worked on everything from mobile games to VR experiences.

How to Join a Program

Applications open in July 2025. We look at your background, what you want to build, and whether you're ready to put in the work. No prior AI experience required, but you should be comfortable with basic programming.

Classes are capped at 20 students so everyone gets actual attention. We run cohorts three times a year, with the next one starting in September 2025.

Get Program Details
Collaborative learning environment for game development
Application Opens

July 15, 2025

Program Starts

September 8, 2025

Class Size

Maximum 20 Students